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'Alchemist' is a personal project I created. The project has 2 primary goals, 1) create an advanced rig for a bipedal game character, and 2) create game mechanics that 'work' with their animations. By accomplishing these goals, I hope to gain the skills of creating quality game rigs that are complex, but easy to use for the animator. I also hope to create game mechanics within Unreal Engine 4 that feel good with their intended animations.
The animations used in this project are from Mixamo and have been retargeted to the 'Alchemist' character.
Alchemist
Alchemist

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Alchemist Game Mechanics
02:17
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Alchemist Rig Breakdown
03:38
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Alchemist Rig Capture (FK)

Alchemist Skeleton Capture

Alchemist Rig Capture (IK)

Alchemist Rig Capture (FK)
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