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Post-University Projects (2019-)
Game Projects (2015 -2018)
Game VFX (2018)
Rigging + Scripting (2017 - 2018)
Other Projects (2016 - 2017)

BlendShapes Per Frame Script (2018)
A Python Script that converts mesh deformation into blendshapes.

Biped Auto-rig Script (2018)
A character rig generation script made in Python.

Joint-driven Destructibles (2018)
A methodology for converting simulated rigid bodies into joint-driven animations.

Hexapod (2017)
A project where I explore hexapod rig creation and root motion animation.

Colourful Octopus (2017)
A side project dedicated to sculpting and texturing an octopus creature.

Magnificent Flying Machines (2016)
A student animation short created in my first year.

Project Samurai (2016)
A project exploring and implementing motion capture into video games.
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