
There are a few things I wanted to accomplish with the 'Hexapod' project. Firstly, As a fan of the 'Ghost in the Shell' anime and TV series, I've always loved the design of the 'Think Tanks'. I wanted to create my own robot based on these spider like machines. Secondly, I wanted to begin standardising my rigging methods, so that I could apply my methodology to any character, whether it be a bipedal humanoid or a hexapod. And thirdly, I wanted to experiment with root motion and see how this affected my animations.
Hexapod
Hexapod


Root Motion - Hexapod

Rig Demo - Hexapod

Blue - FK controls, Red - IKFK switch controls, Yellow - Body control, Dark Blue - Master control.

Green - IK controls and PVs, Red - IKFK switch controls, Yellow - Body control, Dark Blue - master control.

This is the main skeleton used for skinning.

Blue - FK controls, Red - IKFK switch controls, Yellow - Body control, Dark Blue - Master control.