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'Project Dumpling' was a personal research and development project with the aim of creating a framework for a third-person resource gathering game in Unreal Engine 4.
My goals in this project were:
- to create character and animation blueprints that allows 8 axis movement i.e. a different animation for each direction.
- to create 'soft body' animations using vertex deformations i.e. morph targets.
-to have the character increase in size and mass after eating resouces.
The video below shows my results after 2-3 weeks of work. A download file containing project files and notes is available at the bottom of the page.
Dumpling
Dumpling
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Project Dumpling
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