
This is a small project I worked on. The purpose of this project was to devise a methodology in converting simulated rigid body animations (created using the Bullet plugin) with joint-driven animations. Simulated animations produced using the Bullet plugin achieve realistic physics-based results that are very difficult to create manually through hand keyframes. Most importantly, a conversion methodology is required for creating game-ready assets (disregarding the Alembic format) from pre-simulated animations.
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The video below speeds through the methodology I created for converting pre-simulated animations into joint-driven animations. A short, but very important python script was to make this methodology possible. A link to the script is available at the bottom of this page.
Joint-driven Destructible Mesh
Joint-driven Destructible Mesh
Joint-Driven Destructible Mesh (for game engines)

Destructable Mesh Result

