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This is a small project I worked on. The purpose of this project was to devise a methodology in converting simulated rigid body animations (created using the Bullet plugin) with joint-driven animations. Simulated animations produced using the Bullet plugin achieve realistic physics-based results that are very difficult to create manually through hand keyframes. Most importantly, a conversion methodology is required for creating game-ready assets (disregarding the Alembic format) from pre-simulated animations.

The video below speeds through the methodology I created for converting pre-simulated animations into joint-driven animations. A short, but very important python script was to make this methodology possible. A link to the script is available at the bottom of this page.

Joint-driven Destructible Mesh

Joint-driven Destructible Mesh

Joint-driven Destructible Mesh
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Joint-Driven Destructible Mesh (for game engines)

Joint-Driven Destructible Mesh (for game engines)

04:58
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Destructable Mesh Result

Destructable Mesh Result

00:09
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